Rendered, not replayed
The worlds are active rendering systems. Particle, field, surface, and lighting behavior evolves during playback rather than repeating a pre-recorded movie.
Launching Soon · Procedural Live Wallpapers & Screensavers
Nine procedural worlds. Live wallpaper and screensaver playback. Launching soon.

Mission
Forgefield turns the Windows desktop into a continuously evolving procedural environment, not a repeating video. Its nine worlds span Eventide, Genesis, Gravitas, Abyssal, Synapse, Quantum Garden, Corona, Ember, and Polar Night. Modern Fortran coordinates the simulation and scene lifecycle, while OpenGL compute and rendering shaders produce the imagery in real time. A native Windows launcher manages world selection, preview, live wallpaper, and screensaver operation. Forgefield is RCL's flagship product and is launching soon. Public availability and a release date have not yet been announced.
The worlds are active rendering systems. Particle, field, surface, and lighting behavior evolves during playback rather than repeating a pre-recorded movie.
The Windows launcher brings world selection, live preview, wallpaper operation, screensaver settings, and quality presets together. Windows 10/11 x64 and an OpenGL 4.6-capable GPU are the current technical baseline.
Final preparation focuses on Windows hardware, long-running playback, and wallpaper and screensaver reliability. Release details will be published when confirmed.
Project status
Launching soon. The product has not yet been publicly released; availability and a release date have not been announced.
Current focus
Final release preparation
Representative Windows hardware and long-running playback validation
Live wallpaper and screensaver reliability
Roadmap
complete
current
planned
Features
Nine distinct procedural worlds, rendered live rather than looped video
Native Windows live wallpaper and screensaver modes
World selection and live preview in the Windows launcher
Quality presets for different hardware budgets
Engineering
Modern Fortran owns the product model and procedural scene lifecycle. Narrow C and Win32/WGL boundaries support an OpenGL 4.6 renderer, including compute shaders. A self-contained WPF launcher manages world selection, preview, live wallpaper, and screensaver operation.
Gallery
Six of the nine worlds, captured from the September 2026 pre-release Windows build.

Eventide. An accretion ring and polar jets around a black-hole core.
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Polar Night. Aurora curtains above snow-covered mountains and a reflective surface.
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Corona. Plasma loops rising from a textured solar surface.
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Gravitas. Two interacting spiral galaxies, traced in warm and cool material.
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Synapse. Branching neural structures with illuminated connections.
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Ember. Flames and glowing coals in a procedural ember bed.
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