Ambient, not passive video
The native engine generates visual motion during playback rather than repeating a movie. Visual quality and sustained playback are the current development focus.
Active Development · Procedural Ambient TV Application
An offline ambient TV application built around evolving procedural worlds.

Mission
Static Drift brings procedural ambient visuals to the television without relying on looping video. The current application combines a native C++ renderer with Android TV controls, optional built-in sound, and local playback settings. Development is focused on sustained visual quality and a quiet, remote-friendly experience. Static Drift remains in development: visual and audio review, physical-TV testing, and release preparation are still ahead of public availability.
The native engine generates visual motion during playback rather than repeating a movie. Visual quality and sustained playback are the current development focus.
Playback controls support D-pad navigation, scene selection, brightness, sound, and volume. Settings persist locally, and the visuals can run without audio.
Static Drift is not a store release. Physical-TV behavior and the final visual and audio experience still need review. No release date, universal performance target, or HDR support is being promised.
Project status
The product is under active development. Public release timing has not been announced.
Current focus
Procedural world quality and long-duration playback
Remote-control usability and optional ambient sound
Physical-TV validation and owner review
Features
Procedural ambient worlds generated during playback
Optional built-in sound, including silence
Remote-friendly playback controls
Locally saved scene, brightness, sound, and volume settings
Engineering
A C++20 rendering core produces procedural visuals through OpenGL and GLSL. The Android TV application connects Kotlin controls to the native engine through JNI. A Windows host supports development and review; it is not an announced consumer platform.
Gallery
Three worlds captured from the September 2026 Windows development renderer for the Android TV app.

Prismatic Bloom. Reflected light across a folding procedural form.
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Luminous Energy Current. Fine light traces flowing through a dark field.
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Aurora Veil. Layered curtains of light with a slowly changing silhouette.
View full sizeProduct inquiry
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