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Active Development · Structural Engineering Simulation

Project Load Bearing

A structural simulation in development, connecting hands-on construction to a native Fortran solver.

Project Load Bearing's Brace the Bay prototype: a steel frame with roof equipment and a diagonal brace.
Brace the Bay. A braced frame in the current prototype.

Mission

Build a structure. Test the decisions holding it together.

Project Load Bearing explores structural engineering through a build, test, inspect, and redesign loop. In the current Brace the Bay prototype, a steel-frame construction challenge is evaluated against authored gravity and lateral loads. A native Fortran solver calculates the initial elastic response and identifies the first member failure; Unreal Engine presents the structure, editing tools, and inspection views. The project is a primary RCL development focus, not an imminent release. Its current scope is a working vertical slice rather than a finished engineering simulator.

A working construction challenge

Brace the Bay asks players to improve a steel frame within a defined budget and load case. The prototype connects direct construction, testing, failure inspection, modification, and a repeatable redesign loop.

The model has boundaries

The current solver uses a linear-elastic static frame model. It does not claim dynamic collapse, plasticity, fracture, earthquake simulation, or certified building design. The project is an interactive simulation, not a tool for real-world structural safety decisions.

In development

The current vertical slice is being developed and reviewed. Hands-on usability, presentation, and broader product scope still require validation. No release window has been announced.

Project status

Active Development

The product is under active development. Public release timing has not been announced.

Current focus

In progress.

  1. The Brace the Bay construction, testing, and redesign journey

  2. Clear explanations of structural response and model limits

  3. Hands-on usability and product validation

Features

Inside the current build.

  • Steel-frame construction and editing in a working prototype

  • Authored gravity and lateral load tests

  • Inspection of initial elastic response and first-member failure

  • Design revision, undo/redo, and local save/load

Engineering

Technical profile.

Unreal Engine 5.8 and C++ provide construction tools and presentation. A native Fortran solver evaluates linear-elastic static frame response through a C ABI. The current challenge stops after the first member removal and one static re-equilibrium; it does not model general dynamic collapse.

Languages
Fortran · C++
Native Core
Linear-elastic static frame solver
Engine
Unreal Engine 5.8
Storage
Local design and session saves
Platforms
Windows
Interfaces / Runtime
C ABI

Gallery

Product inquiry

Discuss the product and its development.

Contact Reed Creative Labs for product, development, or press inquiries.

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