Included games
Volume I includes exactly three games: Phase Shift, Phase Breaker, and Phase Court. Each has its own arcade focus while remaining part of one collection.
Active Development · Desktop & VR Arcade Game Collection
Phase Shift, Phase Breaker, and Phase Court in one arcade collection.

Mission
Phase Arcade Volume I brings Phase Shift, Phase Breaker, and Phase Court into one desktop and VR collection. It is built for players who want focused mechanics and short sessions that reward timing, positioning, and repeated practice. The engineering goal is to keep input response, visual readability, and the core rules consistent across traditional desktop play and VR without erasing each game's identity. The collection's long-term direction is a stable arcade foundation that can support distinct games under one shared release.
Volume I includes exactly three games: Phase Shift, Phase Breaker, and Phase Court. Each has its own arcade focus while remaining part of one collection.
The collection supports traditional desktop play and VR. Specific headset support and release details have not been announced.
The three games are being refined as one release, with shared attention to input response, readable feedback, short-session pacing, and consistent behavior across desktop and VR.
Project status
The product is under active development. Public release timing has not been announced.
Current focus
Desktop and VR play across all three included games
Readability, input response, and short-session pacing
Collection-level release validation
Roadmap
complete
current
planned
Features
Exactly three included games: Phase Shift, Phase Breaker, and Phase Court
Traditional desktop play
VR support
Short-session arcade structure and replayable score chasing
Engineering
Godot 4.7 runs the three-game collection in GDScript, using Forward+ for rendering and OpenXR for the PCVR path. Desktop and VR share the collection shell and local save and settings system.
Gallery



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