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Active Development · Desktop & VR Arcade Game Collection

Phase Arcade Volume I

Phase Shift, Phase Breaker, and Phase Court in one arcade collection.

Phase Breaker gameplay from Phase Arcade Volume I inside a cyan and magenta containment chamber.
Phase Breaker gameplay captured from the current desktop build.

Mission

Three focused arcade games for desktop and VR.

Phase Arcade Volume I brings Phase Shift, Phase Breaker, and Phase Court into one desktop and VR collection. It is built for players who want focused mechanics and short sessions that reward timing, positioning, and repeated practice. The engineering goal is to keep input response, visual readability, and the core rules consistent across traditional desktop play and VR without erasing each game's identity. The collection's long-term direction is a stable arcade foundation that can support distinct games under one shared release.

Included games

Volume I includes exactly three games: Phase Shift, Phase Breaker, and Phase Court. Each has its own arcade focus while remaining part of one collection.

Desktop and VR

The collection supports traditional desktop play and VR. Specific headset support and release details have not been announced.

Collection direction

The three games are being refined as one release, with shared attention to input response, readable feedback, short-session pacing, and consistent behavior across desktop and VR.

Project status

Active Development

The product is under active development. Public release timing has not been announced.

Current focus

What the studio is working through now.

  1. Desktop and VR play across all three included games

  2. Readability, input response, and short-session pacing

  3. Collection-level release validation

Roadmap

Progress without invented dates.

  1. Three-game collection structure

    complete

  2. Desktop and VR validation

    current

  3. Public release

    planned

Features

The work the product is organized to support.

  • Exactly three included games: Phase Shift, Phase Breaker, and Phase Court

  • Traditional desktop play

  • VR support

  • Short-session arcade structure and replayable score chasing

Engineering

Technical profile.

Godot 4.7 runs the three-game collection in GDScript, using Forward+ for rendering and OpenXR for the PCVR path. Desktop and VR share the collection shell and local save and settings system.

Languages
GDScript
Engine
Godot 4.7
Renderer / Graphics
Godot Forward+
Storage
Godot user:// local saves
Platforms
Windows PC · PCVR
Interfaces / Runtime
OpenXR
Packaging / Distribution
Godot Windows desktop export

Gallery

Product inquiry

Follow the work without pretending it is finished.

Contact Reed Creative Labs for product, development, or press inquiries.

Contact the Studio